Eu4 ideal army composition.

army comp depends on your mil tech. generally you should aim to fill the frontrow with and have 2-6 cav for flanking purposes. after MIL13 you should start incorporating some cannons for the backrow. before that they dont really do much and you'll lose more due to attrition.

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Outshined by other military idea groups. Horde. A must pick for hordes as you will be going ultra blobbing mode and +25% cav combat ability is great as your non-siege armies will be 100% cav if you’re a tengri horde. Other military idea groups don’t compare as you need all your idea groups to accommodate your ultra blobbing playstyle.Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition.13K. 450K views 2 years ago EU4 Mechanics Guides. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army...

Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.

Remember that the "optimal composition" works on the assumption that money is not an issue. If you're at a point where you can't field an army 1.5 *CW of infantry and 1.0* CW of arty (which will be a significant portion of the game, especially if you're not blob crazy), the relative value of infantry and arty can change drastically.So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...

For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans.A well-composed photograph is really a matter of opinion, but there are a few tricks that tend to result in better pictures. That's what we're going to take a look at today. A well...3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn’t high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...A case can be made for 4 units of cavalry per stack only if you are both rich (which Brandenburg isn't) and lack manpower (which shouldn't happen either) in order to conserve manpower (at the cost of more army maintenance) when defeating stacks that are smaller than yours and smaller than the combat width.

Whatever template you use with other countries just add loads of cav to that. 1. kerdead. • 2 yr. ago. Depends on your cav/inf ratio, you should follow that with a bit more inf (since if you lose your inf you will get a tactics penalty) and full backrow of cannons. 1.

A well-composed photograph is really a matter of opinion, but there are a few tricks that tend to result in better pictures. That's what we're going to take a look at today. A well...

There's an "ideal" army composition spreadsheet linked on the Imperial Council post on the front page, but its only goal is to be as strong in battle as possible. You'll want to also be cost-efficient and good at sieging at the same time, plus considering your country's strengths in combat ability, unit types, special regiments, terrain and ...Initially you only have the flanking range to have 4 cav per army but after tech 18 you can have 6 and if you have good cav you might want to. Flanking range still grows after that but more than 6 cav is wrong unless you're stacking all the cavalry bonuses and playing without infantry entirely.Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...It is definitely worth it. Indeed, it's recommendable to have cavalry be 40% or less of your army, to reduce the chance of losing the bonus. Also, do not forget that cavalry doesn't participate in assaults in sieges and gets an additional -2 penalty in mountains and -1 for forests, marshes, hills and river crossings.the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)

Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ... Eu4 is also a game that's mostly about war, but it's more interested in managing an empire, compared to hoi4. There's less effort into the tactics and logistics, more effort into the nation-building. I like it better, because it gives more room for you to do whatever you want, it's more sandbox-ey. ... r/eu4 • Ideal army composition in 2023?The help thread has a list of resources, including one on army composition based on tech level. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.Duh. The US Army has concluded that Iran was the only victor of the eight-year US campaign to remove Iraqi president Saddam Hussein and replace him with a democratic regime. That’s...Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...When war comes you either join your trade fleet up with your war ships in order to battle enemy fleets, put trade fleets in port for safety or leave them be. It all depends on the war and what the threat is. But your goal should be in a naval war to destroy or trap the main enemy fleets (in addition to blockading ports) thus allowing your trade ...Ideally you want cannons on the back row and infantry/cav (Composition depending on the nation you are playing) on the front row. Front fills in first and artillery isn't that useful until later techs. With Brandenburg I would recommend 2-4 cav depending on your income, 22 infantry and only 3 cannons for sieges as at tech 7 it is not worth the ...

A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1444 Dev coal province just for a laugh, staying a native government the whole game (RIP global temperatures).Europa Universalis IV. ... In my recent Romanian (western tech) invasion of Russia I was using the typical western army composition and my small number of cavalry would get utterly beat up in the battles. So I had to take my 25/5/25 stacks and go 25/10/25 and I did much better over the course of several battles. #10.

No-Transition4060 • 2 days ago. It's gonna depend who you are, but a good rule of thumb is that it's mostly gonna be infantry and artillery, with only a few cavalry to flank. This is just because of cost - artillery is worth the 30 gold because of how good it is, but cavalry is not so much better than infantry that it's worth the 25 gold.After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Currently I just did 15 infantry/5 Cavalry/5 Artillery. Is there a better composition? I'm currently increasing my army size to 30 a stack. Thanks for any help you can offer! ^_^A combat width's worth of artillery, and then the same of infantry with 4-6 cavalry for flanking as well. This is the ideal composition, but in many situations you won't be able to either field this many troops (due to the expensiveness of artillery and its relative weakness earlier in the game) or have a province with a high enough supply limit to park them. 325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… 351 votes, 34 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…Europa Universalis IV > Guides > basil664's Guides. 300 ratings. Army Composition Through Early to Mid Game. By basil664. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition.This is my usual lategame army composition, is it any good? I split my armies into 88K stacks (40/8/40), and keep them split in half when on the move or defending a pre-set defensive line. ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 ...

I was wondering if anyone knew what kind of army composition I should have as Muscovy. Ik now Russia. Have over 100 force limit but I don't feel like…

Sep 9, 2023 · Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.

Apr 9, 2019 · Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ... 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...Hello, i recently started today in EU4, i am from the vic2 community and i want to start in this game, i got all DLCs and i want to ask recommended nations/guides to start in this game. comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like ... r/eu4 • Ideal army composition in 2023?Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.12 votes, 12 comments. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…This is the perfect army composition when you want to win a battle and are not constrained by force limit, money, manpower, attrition and other stuff that you might want to do with the army (sieging). So while the spreadsheet is not wrong, it is impractical for …Hey y'all, so I'm ampere bit new to EU4, only have about a hundred total, and the thing that confuses me the most is army composition. How many infantry do I... Paradox assembly. Menu. Forum list Trending. Latest. New posts. Members. Paradox Store. Mods. Wiki. Launcher. Support.The ideal composition changes over time. The main thing you want to do is fill the combat width. The game starts with a base of 15 width and military technology increases it. The combat width determines the total number of solders that can be engaged in the battle at once.Cavalry heavy armies are just a nightmare to micromanage and one of the things I wish Paradox would recode: As a novice at EU4, I loved playing Poland. I would go 10/10, or 12/8 infantry/cavlary armies and I would get shredded because my infantry died and then I took a huge tactics penalty because I had too much cavalry to infantry ratio.

From a purely theoretical position when considering army composition to win battles, the first point to understand is it varies over the course of the game. Cannons are initially useless at combat. Cavalry are always devastating if you can achieve flanking, and in the early game (tech <6) they are far superior at dealing damage.R5: In the upcoming 1.30 Patch/Emperor DLC which will be released on the 9th of June 2020 the new Hegemonies mechanic will be added to the game. There are three different types of Hegemony to claim. Each of them gives powerful bonuses to the Country which claims it and one Country can only ever hold the claim to one Hegemony.Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.Instagram:https://instagram. lil durk stomach tattookubota 54 inch mower deckrome crosswordheb pharmacy dollar4 list Balanced Army Composition: Ensure that your army has a good balance of infantry, cavalry, and artillery (once available). This will make your forces more effective in various combat scenarios. ... What are The Best Idea Groups for Denmark in EU4? In Europa Universalis IV, Denmark’s strategic position and unique circumstances make …It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 squares. What must be the army composition? arbys voice on commercialscxloyalty verizon lollersauce914 • 6 yr. ago. army tradition scales from 0 to 100 and gives bonuses to army morale and makes it such that you get better generals when you hire them. It slowly decays over time, but maintaining forts, fighting battles, participating in the league war, and taking quality and defensive ideas can increase AT while aristocratic ... fireplace item crossword Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you ...EU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval aspect of war holds ...Robot armies could soon account for up to one third of all vehicles currently in service. Learn about robot armies and robot army development. Advertisement "The Terminator" showed...