Backrooms lvl 6.

The number lock is a metal lock with a 5-digit combination. It looks like a lock you would find in a vintage safe or in a school locker. The number lock is used to unlock the door in floor 2 of Level 5. There are 3 possible codes: 05938, 17564 and 89472. The number lock is found on the second floor of Level 5, making it a Level 5 exclusive.

Backrooms lvl 6. Things To Know About Backrooms lvl 6.

Level 6.1は、Backrooms Explorersの匿名の人物によって発見されました。これは、Level 6で、真っ暗闇の中でワイヤーにつまずいて、1958年頃に建てられたように見えるバーのテーブルに落ちたときに発生しました。それから彼はそのテーブルの上で写真を撮りました。Level 6 consists of a series of metal hallways with brick floors and ceilings, along with colored metal pipes on the ceiling. Level 6 is known for its pitch-black darkness, which causes visibility to be low to the point that navigation to any area in the level is difficult. Flashlights cannot illuminate the level enough to increase visibility, though the light produced by Flashlights can be ...From the iCloud shared photo library and Live Activities to Clean Energy Charging, here are the features to check out.Level -9, known by nomads as "Mystifying Aura", represents a town of architectural design from the early and mid-19th and 20th century, spanning for an indefinite amount of length. Being from such a dated time period, many modern goods, objects, and appliances from the late 20th century and beyond, namely electrical poles, automobiles, and ...

😈DALE LIKE Y TENDRAS BUENA SUERTE PA😈-----­­-----Aqui el link del juego para que vayan ...Hey everyone! WELCOME TO BROOGMASS DAY 7 (LEVEL 6!) This video is all about level 6 of the backrooms aka "Lights out" this level is so weird to me, and I nev...Level 18 presents itself in a unique form to each wanderer. It is similar to a normal kindergarden and it also appears as a lifeless, eerie recreation of the wanderer's memories during early adolescence. The environments in this level vary greatly, as one would expect, being able to manifest either indoors or outdoors, representing various ...

The crash could have a ripple effect throughout the industry as well. While aviation enthusiasts, mainstream media and the general public haven't held back following yesterday's se...Level (#): The entity is found only in its main habitat/level. Majority but mainly on level (#): The entity is found in a majority of levels but mainly its main habitat/level. Extinct: The entity has been wiped out. Nearly Extinct: Very few of the entity remain and are mostly found in hidden levels. Rare: The entity is found in less than 5 levels.

Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. The walls, ceilings, and floors of the …Level 444 is the 445th Level of the Backrooms. At the moment, it is one of the most difficult levels to travel through. Description: Level 444 is an unstable level that suffers from a significant Structural-Shift every 47-57 minutes. Each time Level 444 gets restructured (Now referred to as a Post-shift Event), the path will be completely different, and the main structure seems to be built ...Made level 6 Lights Out, Level 109 Rabbit Fields, and Level 666 The Hallway to Hell of The Backrooms in #Fortnite! #thebackrooms Watch the other Backrooms Vi...Johnny is the m ain entit y residing inside of Level -7.He is the main reason pe ople should not turn on the lights when in this level, as he can somehow sense when a nd where the light is on in the level. Upon sensing this, he will then travel to the wanderer's location and proceed to dismember/decapitate the victim, and then eat the remains.How exactly he travels throughout the level is cur ...Description. Level 6.3 is a series of interconnected black hallways similar to Level 6 albeit the walls, floor, and ceiling are all covered in vantablack paint. It is assumed that the walls, floor, and ceiling are all made of smooth stone as its texture suggests. Any attempt to remove the paint even by a marginal amount has failed, and lights ...

Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms . The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to ...

At its core, the Backrooms are structured into levels, a categorization of the various spaces that make up this labyrinth. Each level offers a unique environment, ranging from the eerily mundane to the outright bizarre and terrifying. The levels are numbered for convenience, but the true nature of the Backrooms' structure is anything but linear.

Level 6.2 is, like its parent level, a series of rooms and corridors shrouded in complete darkness. The only difference between Level 6 and Level 6.2 is the fact that Level 6.2 is dimly lit via a series of neon lights which can be found scattered randomly on the ceilings, walls, and floors of the level. The presence of these neon lights seems to eliminate, or at least diminish, all the ...ㅤ. Level 7, known as "Thalassophobia", is known for its vast, infinite sea that stretches indefinitely. The level is covered in a moderately dense fog, as it only allows vision of no more than a few hundred meters. The water is extremely cold, measuring 20 degrees Fahrenheit (roughly -7 degrees Celsius). The depth of the ocean is unknown, as ...Level 332, also known as "A Brass Number 6", is the 333th level of the Backrooms and also a level in the Backrooms [REDACTED] game. Level 332 consists of a brightly lit beige hallway with dry carpet in a similar vein to Level 0. Timely elevator music plays in the background and nothing else. Similar to the voided segway, this level is purposely small, and acts as brief gateway towards one of ...Description. Level 6 is a mysterious level, consisting of an immense complex of indeterminate size. The entire Level 6 is shrouded in complete darkness, and until now, no light source of any kind has managed to make light on this level. However, a light switch was found by an unknown hiker, when trying to turn it on, it will not work.Rarely, in Level 65, wanderers will come across large, flesh-covered crevices in the ground, which are colloquially referred to as "mouths". These mouths are about 6-9 feet (2-3 meters) in diameter and extend deep into the ground. Their insides are covered in red, fleshy tissue with occasional clumps of non-functional, human-like teeth.

Level 6.1,通常被流浪者们称作“美食街”。. 其由大量的建筑和设施组成,旨在为流浪者提供食物和住所。. Level 6.1与其他大多数楼层不同,该楼层并非由后室创造,而是由后室中的流浪者建筑而成。. 流浪者们于1943年发现这一楼层——当时人们发现它是一片空旷 ...Level 0 is the 1st level of the Backrooms, and the first level many encounter.. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting.Level 6.3 is a sub-level of Level 6. This sub-level consists entirely of Vantablack rooms which have been rampantly consumed by The Decay. Description: Level 6.3 is a series …Level (#): The entity is found only in its main habitat/level. Majority but mainly on level (#): The entity is found in a majority of levels but mainly its main habitat/level. Extinct: The entity has been wiped out. Nearly Extinct: Very few of the entity remain and are mostly found in hidden levels. Rare: The entity is found in less than 5 levels.Image of Level 0.6. Level 0.6 is a yellow, infinite hallway. This level has a major difference between Level 5 and Level 0.6 with the biggest difference is that the level lacks a lobby, Beverly Room and Boiler room. The Beast of Level 5 or known as The Beast of Level 5 and Level 0.6 also roams this level and not only appears when you have low ...

The crash could have a ripple effect throughout the industry as well. While aviation enthusiasts, mainstream media and the general public haven't held back following yesterday's se...

Level 14 is reminiscent of a derelict military infirmary, with its interior characterized by damp flooring, deteriorated ceilings adorned with decaying wooden fragments, and an assortment of macabre elements. Evidently, the premises exhibit traces of bodily fluids such as blood and vomit, accompanied by facial fragments and skeletal remains ...Description. A photograph of Level 69' s exterior. Level 69 takes the appearance of an expansive motel located in an arid grassland biome, featuring a seemingly never-ending amount of rooms, which allow the motel to accommodate an endless quantity of wanderers and Facelings, respectively. The grassland around the motel flourishes prickly pear ...Negative Levels are levels located below Level 0, designated with a negative symbol before their number. Unlike the usual spatial liminal Positive Levels, Negative Levels tend to have surreal REM sleep and trippy elements, and liminality in Negative Levels is more situational or psychological. A.[[{{{1}}}]] Level 63 is the 64th level of the Backrooms. Upon arriving at level 63, you will be greeted with a beautiful set of islands arranged in an infinity sign shape. These islands are densely packed with tropical trees that are devoid of animal life. If you look at the wonderful scene ahead of you, the beaches will radiate a breathtaking golden glow as they bask in the glory of the sun ...In order to effectively use the map, orient yourself in the central room (5 along one wall, 2 on the other). Wretches can be stopped by hitting them with a weapon, Death rats cannot be stopped. The black market will spawn at one of the locations. The hedge maze exit will progress the game, the other will return you to the hub.Level 6 is the 7 th level of the Backrooms.. Description. Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry.

Level 94 is the 95th Level of The Backrooms.. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. The main town is safe, with no Entities during the day. This Town has a big water fountain in the center, flowing with Almond Water.This town seems to be in the 1930's, in a stop-motion type feel.

Level 332 is the 333 rd level of the Backrooms. This level is responsible for a well-known phenomenon in the Backrooms: a brass number "6" has been documented to appear on certain levels' doors, with any and all affected doors leading to Level 332. This occurrence is presumed to be completely random, and its cause is currently unknown.

Level 94 is the 95th Level of The Backrooms.. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. The main town is safe, with no Entities during the day. This Town has a big water fountain in the center, flowing with Almond Water.This town seems to be in the 1930's, in …Level ! is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. Level ! consists of a long hallway, approximately ten kilometers in length, with its structure resembling that of a hospital. The hallway has several doors, each one ...[[{{{1}}}]] Level 63 is the 64th level of the Backrooms. Upon arriving at level 63, you will be greeted with a beautiful set of islands arranged in an infinity sign shape. These islands are densely packed with tropical trees that are devoid of animal life. If you look at the wonderful scene ahead of you, the beaches will radiate a breathtaking golden glow as they bask in …The start of level 6. Level 6, also known as ' Lights Out ', is the 7th Level of the Backrooms [REDACTED]. Described by many as pitch black darkness, the level takes on the image of a rusted, concrete-like maze, with no natural light sources present. As it was just implied, this is one of the only levels where no light sources at all work ...Level 6, a.k.a Lights Out, is the 14th level of Escape the Backrooms. It is the darkest, "biggest", and most difficult level that has existed so far in the update. This level is thought to be a class 4 level, and this is the last difficult level in the update so far. Level 6 takes on the appearance of a giant concrete and stone complex. It is designed like a maze, yet it is completely shrouded ...Audio frequency science explains the great debate By now you’ve probably heard about the audio version of the Great Dress Debacle that’s turning citizens of the internet against ea...yo! In this video I go over backrooms level 43, which has some REALLY weird creatures and properties in it... hope ya enjoyLevel 43:http://backrooms-wiki.wik...Level 19 "Iron Sub" is a level that is quite small, it takes place in an old small sub. The submarine is made of visibly rusted iron, rusty pipes can be seen throughout the place, which is only illuminated by a dim light bulb. At the front are the controls, also in a state of complete rust like the rest of the submarine. There is a radar where you can see the submarine and the objects around ...

I'll be be showing you how to Complete Levels 0 to 10 and also show the Ending for Apeirophobia!Credits to RoseVreburn for Helping me out!Intro 0:00Level 0 1...Level 8 is the 9th level of the Backrooms. Level 8 is a vast cave system that has gained notoriety due to the presence of numerous spider-like creatures that inhabit it. The cave is poorly lit, with only a few scattered light sources located on the ceiling. However, even these sources of light will extinguish after only a few minutes of use, making it incredibly …Level 997, also referred to as the "Vaporwave Mall Complex", is a near-endless dead mall. The walls are mostly white, and the floor tiles form interesting retro patterns. The level is entirely still and devoid of most of the ambience one would expect to hear within a mall. The only sounds are ones produced by the wanderer, and speakers playing ...Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww...Instagram:https://instagram. f150 monster truckportal cernmastercars auto sales and servicecan you take robitussin with zyrtec Level 100 is the 101st Level of the Backrooms. Level 100 is a thin line of a beach, surrounded by an ocean on either side of the path. Description: Level 100 is comprised of a straight path of sand with an infinitely expanding ocean. The sand looks smooth, with the path itself going on for an unknown amount of time. From the singular explorer ... remove shows from continue watching hbo maxyouth devotional lds This level assaults one's sense of direction and reality, often marking the first acute encounter with the Backrooms' psychological maelstrom. With each descent, the levels surge in their oddity and peril. Level 3 might unfold as an endless library, its tomes brimming with bewildering lore or hidden passages plummeting to yet darker depths. weather forecast fort collins Level 260, also colloquially "Aurora Liminalis", is the 261st level known to exist in the Backrooms.Level 260 is a snow-coated tundra upon a decently-sized plateau in a constant state of night or twilight.Level 260's plateau appears to be near-barren of distinct features — such as mountains or valleys — only lakes and slight depressions exist in the terrain of the level; the plateau ... Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside ...